Restoration

What does the rock paper scissors counting mean? Rock, paper, scissors and telepathy

Rules of the game

Players count together out loud, “Rock... Scissors... Paper... One... Two... Three,” while pumping their fists. On the count of “Three”, they simultaneously show with their hand one of three signs: stone, scissors or paper. The signs are shown in the picture.

The winner is determined according to the following rules:

  • Rock beats scissors (“stone dulls or breaks scissors”)
  • Scissors beat paper (“scissors cut paper”)
  • Paper conquers stone (“paper overcomes stone”)

If the players show the same sign, then the game is considered a draw and the game is replayed.

In the classic version, the game is played by two people, but it is possible to play with more participants. In this case, a draw is counted in a situation where at the same time at least one player showed “rock”, at least one player showed “paper” and at least one player showed “scissors”.

Story

Despite the fact that the outcome of the game seems random, if you have certain skills, the outcome of the game can be predicted. After several games, you can recognize certain non-random “patterns” in your opponent’s behavior. This is also due to the fact that during the second round the person subconsciously reveals what could have defeated him in the past. So if the opponent threw out “stone” the first time, then the second time it is advisable to show “scissors”: he will most likely choose “paper”.

The game hosts world championships with a significant prize fund, which are covered by leading publications. There is an international federation and official rules for the competition.

Notes

Links

Wikimedia Foundation. 2010.

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The game was invented in China. According to the book Wuzazu written by Xiè Zhàozhì (謝肇淛) during the late Ming Dynasty, the warlords of the late Han Dynasty played a game called shǒushìlìng (手勢令), which is considered equivalent to the modern "Rock, Paper, Scissors". Shoushilin can be translated as "hand commands"

In some regions, this game is called “Bu-Tse-Fa”: accordingly, when playing, instead of “one... two... three...” they say “bu... tse... fa...”. In some regions they also pronounce “tsu... e... fa...”, “tsu... zi... ko” or “chi... chi... ko...” instead of “one... two... three...”.

In some countries the game is called “Ant - man - elephant”: an elephant crushes a man, a man crushes an ant, an ant bites an elephant.

In some regions of Russia there is a version of the game that includes a well. It appears like a stone, only the fingers are not tightly clenched, thus forming a “well”.

The counting table goes like this:

Rock Paper Scissors,
And a well, too
One two Three!

The rules are simple - paper beats the well (it covers), and the well beats rock and scissors (they sink).

In some regions of Russia there is a complicated version of this game, which is usually Not serves as a technique for choosing a person, and is itself a game. In addition to “rock”, “paper” and “scissors”, this game also includes “chocolate”, “lemonade”, “screwdriver”, “pencil”, “fire” and “water”.

The rules for this version of the game are more complex:

  • Chocolate beats paper (“a box of chocolate crumples paper”)
  • Paper conquers stone (“paper overcomes stone”)
  • Rock beats scissors (“rock breaks scissors”)
  • Scissors beat lemonade ("scissors pierce a bottle of lemonade")
  • Lemonade beats a screwdriver (“the screwdriver rusts in the lemonade”)
  • A screwdriver conquers fire (“a screwdriver does not burn in fire”)
  • Fire conquers chocolate (“fire melts chocolate”)

Water is the most winning and at the same time the most risky move:

  • Water defeats chocolate, paper, screwdriver and fire
  • Scissors, rock, lemonade and pencil beat water

The counting book (introduction) for this version of the game sounds like this:

Rock Paper Scissors,
And a bottle of lemonade
And a box of chocolate
And a screwdriver - you need it too!
Pencil, fire, water...
Tsu-E-Fa!

Despite the fact that the outcome of the game seems random, if you have certain skills, the outcome of the game can be predicted. After several games, you can recognize certain non-random “patterns” in your opponent’s behavior. This is also due to the fact that during the second round the person subconsciously reveals what could have defeated him in the past. So if the opponent threw out “stone” the first time, then the second time it is advisable to show “scissors”: he will most likely choose “paper”.

The game hosts world championships with a significant prize fund, which are covered by leading publications. There is an international federation and official rules for the competition.

Additional (no less interesting) information:

"Rock, paper, scissors - TSU-E-FA!" - this is a fairly funny game based on the game of our childhood. I have already talked about the game "Fizzy" from the manufacturer DOJoy. This game is no less dynamic and fun.

Price 1290 rubles

Where can I buy?

The game is sold in many large online stores, including the may-shop, where you can apply a 25% discount. DOJoy there is an official website for TYK

Package.

All games from this manufacturer captivated me with their colorful, monumental boxes.

What is inside?

Inside the box is a folding playing field made of thick cardboard, checkered and two sheets of the main characters. The stands are in a separate bag.

How many people can play?

TSU-E-Fa is a game for two. Suitable even for a romantic evening. Especially if you are very passionate. Then you can engage in a decisive battle without having time to finish the game.

Or to meet former classmates. While playing, be sure to tell your interlocutor a story from your childhood, beginning with the words “Do you remember...”. History must be a part of your childhood together, interspersed with bright and unforgettable moments. Did you pull your pigtail? Did you get your finger pinched by a book? It's time to remember!

The main thing in the process of sorting out relationships is not to crush the figures.

Fun to play with old school friends. Especially if you pushed them or they pushed you.

Preparation.

Before the game the field must be straightened,


and squeeze out the figures from the sheets in which they are fixed.


No scissors needed.


You can involve children in the process, as the figures are easily squeezed out.

Each figure must be placed on a stand. Ready? Now they are stable.


Now two gangs appear before you. Although, "gang of nerds" sounds a little strange...


The second group consists of persecuted hooligans. It is quite possible to imagine this amusing confrontation.


The figures are double sided. The front side is their purposeful faces, and at the back, each of them has an object tightly clenched in their fist.


What could it be?


  • stone
  • paper
  • scissors

How to play?

In case of collisions, the little man with a “stronger” object remains in the game, and the losing character is removed from the board.


Purpose of the game

Kill all enemies

The players' task is to capture the opponent's flag.

You haven’t done this for 1000 years either? Then it's time to return to childhood!

The most fun moments of the game are when figures with identical objects collide on the field. In this case, the participants in the game fold on their fingers, determining who will remain on the gaming table and with what item behind their back.

Rock Paper Scissors- children's counting rhyme and game. The counting machine is used to determine someone by random counting. The counter begins to pronounce the counting rhyme, pointing each word to the participants in the game sequentially in a clockwise direction. The one on whom the counting ends is considered chosen (for example, he will drive).

Rock, paper, scissors is also used as a game. Players (usually 2 players) count the counting rhyme together out loud while pumping their fists. At the end of the counting rhyme, they simultaneously show with their hand one of three signs: stone (fist), scissors (two outstretched fingers) or paper (open palm).

The winner is determined according to the following rules:

Rock beats scissors (“stone dulls or breaks scissors”)

Scissors beat paper (“scissors cut paper”)

Paper conquers stone (“paper overcomes stone”)

If the players show the same sign, then the result of the game is a draw.

There are many variations of this counting rhyme. For example:

Option 1

Rock Paper Scissors,

And a bottle of lemonade

And a box of chocolate

And a screwdriver - you need it too!

Pencil, fire, water...

Option 2

Rock Paper Scissors,

Pencil, fire, water,

And a bottle of lemonade

And an iron hand!

Option 3

Rock Paper Scissors,

And a well, too

Rock, paper, scissors and telepathy

In my last column about finger games, trains were mentioned twice. And it’s not surprising - after all, it’s on the road that we need entertainment with minimal props. But the finger theater, which was talked about last time, is for the little ones, for two-year-olds. But a four-year-old, that is, practically an adult, is interested in more serious boyish games. To not just watch and show, but to win!

When my oldest was four, he and I started playing “rock, paper, scissors” while riding the subway. Well, since three figures eventually get boring, we began to look for more complex options.

However, let's start with the classics. It is believed that the game “rock, paper, scissors” (RPS) was invented in Ancient China, back in the Ming Dynasty. However, there were probably other figures there, and we know nothing about it. Our version looks like this. On the count of “one-two-three” (or “tsu-e-fa”, or “chin-gis-khan”) the players wave their hands, and on the last wave they simultaneously throw out one of the figures on their fingers - or a “stone” (all fingers clenched into a fist), or “scissors” (index and middle fingers forward, the rest into a fist) or “paper” (all fingers extended forward, palm flat).

In this case, each figure hits one of the others - the stone blunts the scissors, the scissors cut the paper, the paper wraps around the stone. If the same figures fall out, there is a draw, the next round. You can simply play on a count, or for example on clicks.

But as already said, the three figures eventually become boring. Therefore, after playing with my son for a while, I began to remember additional ones - especially since they actually appeared in some games in my childhood.

Firstly, sometimes a well was added - almost like a stone, only with a “hole”: the index finger and thumb make the letter “o”.

There was also an option with a well and fire. Fire is made like paper, only fingers up and spread out.

Finally, there was a very crazy sentence: “rock, scissors, paper, pencil, fire, water and a bottle of lemonade.”

Now, years later, I understand what the main problem was with these homemade extensions of the classic CBN, and why these versions did not become widespread. They were invented by people who proceeded precisely from the idea of ​​\u200b\u200bthe variety of figures - but they did not think about mathematics. After all, the classic version has good symmetry: each piece defeats the same number of competitors (one piece) and loses to the same number of competitors (one).

Now look what happens if we add "well". This new piece hits two others at once (rock and scissors). In addition, paper acquires double power (it covers the well and wraps the stone). At the same time, rock and scissors remain losers: each of them hits only one piece. Therefore, it is quite easy to increase your chances of winning - you need to show the paper and the well more often.

Obviously, the symmetry of the relations in this case is spoiled by the parity of the figures. Each one has an odd number of relationships, which means that the relationships cannot be equally divided into “wins” and “losses.”

Let's try to take five figures, adding fire. By the way, quite often in KNB they used not just a “one-two-three” count, but some kind of saying with the name of the game. In our case, it turned out like this: “rock, scissors, paper, and a well, and fire.” The saying is not bad, the figures are also understandable. But what is the balance of power now?

— The stone dulls the scissors and extinguishes the fire, but sinks in the well and is wrapped in paper (2 wins, 2 losses)
— The paper wraps the stone and covers the well, but burns in the fire and is cut with scissors (2 wins, 2 losses)
- Fire melts scissors and burns paper, but is extinguished by a well or a stone (2 wins, 2 losses)
- The well drowns scissors and stone and extinguishes the fire, but is covered with paper (3 wins, 1 loss)
— Scissors only cut paper, others lose (1 win, 3 losses)

Here you can see a clear imbalance with the scissors and the well. But it can be easily fixed. Who said that scissors must drown in a well? Our scissors will be cooler: they stick into the well on the fly and cut the rope! In general, scissors should beat the well - and in this situation, the game with five pieces again becomes symmetrical.