Choice

Rock paper scissors and water bottle. Rock, paper, scissors and telepathy

The good old game "Rock-Paper-Scissors", as we used to think, is built on pure luck (or chance). But if that were the case, it wouldn't be as fun to play. But people, unfortunately (or fortunately?), are actually very predictable creatures. And if you know the secret, you can control not only people, but also life.

Rock Paper Scissors!

According to Graham Walker, a veteran player and organizer of 5 World Championships in this game, you have several ways to win. The first is to force the opponent not to play a certain piece (for example, Paper) or to further influence his choice - this is the second method. In both cases, the most important thing is the ability to manipulate so that your opponents do not even know about it.

Stone

These two strategies can be accomplished by performing specific movements, starting with opening one. Experienced players say that beginners tend to show "Rock". Walker suggests that this is because psychologically they want to appear stronger in the eyes of the enemy. Remember that “Stones are for beginners” and if you are playing with a rookie, all you have to do to win is show “Paper”.

This trick will not work with more experienced players - they are unlikely to show the stone right away. So maybe you should show "Scissors." This move will either beat Paper or draw with Scissors.

Double Trouble

If your opponent has repeated the same gesture twice in a row, he is unlikely to repeat it a third time. People don't like to be predictable.

Did your opponent show Scissors twice in a row? So we exclude this gesture and the next one will be either “Stone” or “Paper”. In this case, you're better off throwing out the "Paper" - you'll either hit the "Rock" and win, or it'll be a draw.

Tricks of the mind

You can influence your opponent's mind by simply discussing the game before it starts. Try repeating the gestures you need while gesturing when speaking. The human subconscious is very receptive to facial expressions and gestures, so your interlocutor will react to your gestures without even knowing it.

This trick can work because people tend to imitate their own kind. Research into player reactions during the last Rock-Paper-Scissors championship in 2011 found that players were most likely to copy their opponent's last move.

Thus, if you show your opponent a gesture before the game starts, it will work, but only once. If you say that you are going to show "Paper", your opponent will think that you said it on purpose and are not going to show this gesture. This means that he will definitely not choose “Scissors” (which beats “Paper”), but will choose “Rock” or “Paper”. In the end, if you keep your promise, you will either win or it will be a draw again.

So it turns out that this children's game is not as simple as it seems at first glance. Especially when adults play it. I think that Professor Lightman would be delighted with such a variety of experimental samples for studying human facial expressions and gestures;)

"Rock, paper, scissors - TSU-E-FA!" - this is a fairly funny game based on the game of our childhood. I have already talked about the game "Fizzy" from the manufacturer DOJoy. This game is no less dynamic and fun.

Price 1290 rubles

Where can I buy?

The game is sold in many large online stores, including the may-shop, where you can apply a 25% discount. DOJoy there is an official website for TYK

Package.

All games from this manufacturer captivated me with their colorful, monumental boxes.

What is inside?

Inside the box is a folding playing field made of thick cardboard, checkered and two sheets of the main characters. The stands are in a separate bag.

How many people can play?

TSU-E-Fa is a game for two. Suitable even for a romantic evening. Especially if you are very passionate. Then you can engage in a decisive battle without having time to finish the game.

Or to meet former classmates. While playing, be sure to tell your interlocutor a story from your childhood, beginning with the words “Do you remember...”. History must be a part of your childhood together, interspersed with bright and unforgettable moments. Did you pull your pigtail? Did you get your finger pinched by a book? It's time to remember!

The main thing in the process of sorting out relationships is not to crush the figures.

Fun to play with old school friends. Especially if you pushed them or they pushed you.

Preparation.

Before the game the field must be straightened,


and squeeze out the figures from the sheets in which they are fixed.


No scissors needed.


You can involve children in the process, as the figures are easily squeezed out.

Each figure must be placed on a stand. Ready? Now they are stable.


Now two gangs appear before you. Although, "gang of nerds" sounds a little strange...


The second group consists of persecuted hooligans. It is quite possible to imagine this amusing confrontation.


The figures are double sided. The front side is their purposeful faces, and at the back, each of them has an object tightly clenched in their fist.


What could it be?


  • stone
  • paper
  • scissors

How to play?

In case of collisions, the little man with a “stronger” object remains in the game, and the losing character is removed from the board.


Purpose of the game

Kill all enemies

The players' task is to capture the opponent's flag.

You haven’t done this for 1000 years either? Then it's time to return to childhood!

The most fun moments of the game are when figures with identical objects collide on the field. In this case, the participants in the game fold on their fingers, determining who will remain on the gaming table and with what item behind their back.

Rock, paper, scissors is a popular children's hand game known in many countries around the world. Sometimes used as a technique for randomly selecting a person for some purpose (along with coin toss, drawing straws, etc.)

Rules of the game

Players count together out loud, “Rock... Scissors... Paper... One... Two... Three,” while pumping their fists. On the count of “Three”, they simultaneously show with their hand one of three signs: stone, scissors or paper. The signs are shown in the picture.

The winner is determined according to the following rules:

* Stone defeats scissors (“stone dulls or breaks scissors”)
* Scissors beat paper (“scissors cut paper”)

If the players show the same sign, then the game is considered a draw and the game is replayed.

In the classic version, the game is played by two people, but it is possible to play with more participants. In this case, a draw is counted in a situation where at the same time at least one player showed “rock”, at least one player showed “paper” and at least one player showed “scissors”.

The game was invented in China. According to the book of Wuzazhu (Chinese: 五雜組/五雜俎, pinyin Wǔzázǔ) written by Xiè Zhàozhì (謝肇淛) during the late Ming Dynasty, the warlords of the late Han Dynasty played a game called shǒushìlìng,手勢令), which is recognized as equivalent to the modern “Rock, paper, scissors”. Shoushilin can be translated as "hand commands".

There is no mention of the game being used in Western Europe before direct contact with Asia. Western writers in the late 19th century simply referred to it as an Asian game.

Regional varieties

In some regions, this game is called “Bu-Tse-Fa”: accordingly, when playing, instead of “one... two... three...” they say “bu... tse... fa...”. In some regions they also pronounce "tsu... e... fa...", "tsu... zi... ko", "chu... wa... chi..." or other three syllables instead of "one... two... three...".

In some countries[source not specified 201 days][which?] the game is called “Ant - man - elephant”: an elephant crushes a man, a man crushes an ant, an ant bites an elephant.

There is a version of the game that includes a well. It appears like a stone, only the fingers are not tightly clenched, thus forming a “well”.

The counting table goes like this:

Rock Paper Scissors,
And a well, too
One two Three!

Rock Paper Scissors,
And a well in the yard
One two Three!

The rules are simple - paper beats the well (it covers), and the well beats rock and scissors (they sink).

In some regions of Russia, there is a complicated version of this game, which usually does not serve as a method for selecting a person, but is a game in itself. For example, a version where 1 point is given for winning with a Rock, 2 points for winning with Paper, and 3 points for winning with Scissors. Then the points are calculated over several games, or until someone gets 10 points

There is an extended version of the game, where in addition to “rock”, “paper” and “scissors” this game contains “axe”, “lemonade”, “screwdriver”, “pencil”, “fire” and “water”. [source not specified 201 days]

The rules for this version of the game are more complex:

* ax defeats paper (“cuts paper”)
* Paper conquers stone (“paper overcomes stone”)
* Rock beats scissors (“rock breaks scissors”)
* Scissors beat lemonade ("scissors pierce a bottle of lemonade")
* Lemonade defeats a screwdriver (“the screwdriver rusts in the lemonade”)
* A screwdriver conquers fire (“a screwdriver does not burn in fire”)
* Fire conquers chocolate (“fire melts chocolate”)

Water is the most winning and at the same time the most risky move:

* Water defeats chocolate, paper, screwdriver and fire
* Scissors, rock, lemonade and pencil beat water

The counting book (introduction) for this version of the game sounds like this:

Rock Paper Scissors,
And a bottle of lemonade
And a box of chocolate
And a screwdriver - you need it too!
Pencil, fire, water...
Tsu-E-Fa!

Rock Paper Scissors,
Pencil, fire, water,
And a bottle of lemonade
And an iron hand!
Tsu-E-Fa!

Or like this:

"Rock, butt, antelope! Tsu-E-Fa!"

In this case, the iron hand replaces the screwdriver, and the chocolate is completely crossed out (fire conquers paper)

This version of the game is more convenient to play when the number of players is five or more (otherwise you have to replay it many times).

In fact, there are much more extended versions of the game. Starting from five elements and ending even with 101!

Five elements

7 elements

9 elements

15 elements

25 elements

hefty 101-element layout
http://www.umop.com/rps101/rps101chart.html

Mentions in art

The characters from the American comedy series "The Big Bang Theory" play a complicated version of this game - "Rock, Paper, Scissors, Lizard, Spock." The rules of the game are described as follows:
“Scissors cut paper. The paper wraps the stone. The rock crushes the lizard, and the lizard poisons Spock, while Spock breaks the scissors, which in turn cut off the head of the lizard, who eats the paper that contains evidence against Spock. Spock vaporizes the stone, and the stone, of course, dulls the scissors. »

According to probability theory, in the classical version, the probability of winning is 0.(3) (as well as losing and replaying). When boosted by Spock and the Lizard, the situation changes: the probability of winning is 0.4 (+6%), the probability of losing is 0.4 (+6%), and replay is 0.2 (-12%). That is, if you use an improved version of the dispute resolution tool, then on average the number of unsuccessful rounds will be less.

In the first chapter of Ian Fleming's Life You Only Come Twice, James Bond and the Tiger play this game.

Interesting information

The game is often mentioned as an example to illustrate the absence of the mathematical property of transitivity (In mathematics, a binary relation R on a set X is called transitive if for any three elements of the set a, b, c, the fulfillment of the relations aRb and bRc entails the fulfillment of the relation aRc.

Formally, a relation R is transitive if \forall a, b, c \in X,\ a R b \land b R c \Rightarrow a R c.).

Despite the fact that the outcome of the game seems random, if you have certain skills, the outcome of the game can be predicted. After several games, you can recognize certain non-random “patterns” (Stereotype (from ancient Greek στερεός - solid, spatial and τύπος - “imprint”)) in the opponent’s behavior. This is also due to the fact that during the second round the person subconsciously reveals what could have defeated him in the past. So if the opponent threw out “stone” the first time, then the second time it is advisable to show “scissors”: he will most likely choose “paper”.

The game hosts world championships with a significant prize fund, which are covered by leading publications. There is an international federation and official rules for the competition.

Scientists have solved the algorithm for winning in "rock-paper-scissors"
http://newsru.com/world/19dec2007/game_over.html

article text

British scientists conducted a study and found that in the popular children's game "Rock, Paper, Scissors" the most winning option is "scissors", reports The Daily Mail.

The rules of the game, popular all over the world, are quite simple: the “stone” blunts the “scissors”, the “scissors” cut the “paper”, and the “paper” wraps the “stone”. The fact is that most often the enemy subconsciously expects the “stone” gesture, so he shows “paper”. Using this logic, you can increase your chances of winning and deceive your opponent’s expectations by showing “scissors,” writes the British newspaper.

Knowledge of this psychological law helped the house of Christie's win a major deal with the house of Sotheby's in 2005. A Japanese client could not decide at which auction she wanted to sell her collection of Impressionist paintings, and invited representatives of the houses to play a game. The management of Christie's followed the advice of the director's 11-year-old daughter, who said that everyone expected to see the “stone.” This helped win the competition.

Another pattern associated with this game is that during the second round, the person subconsciously reveals something that could have defeated him in the past. So if the opponent threw out “stone” the first time, then the second time it is advisable to show “scissors”: he will most likely choose “paper”.

In the United States, there is a national league for the game "Rock, Paper, Scissors", which periodically holds a national championship. According to league representatives, this is the most real sport.

An article about a robot playing rock, paper, scissors...
http://modusponens.info/2010/05/rock-paper-scissors_robots/

official website of the game association

http://www.worldrps.com/

here you can play various types of this game in flash version
http://www.newgrounds.com/portal/view/319609

and here is a casino where you can play this game for real money in an online casino
http://webazart.ru/casino/news/casino-tropez/index.php?id=259

Rock, paper, scissors and telepathy

In my last column about finger games, trains were mentioned twice. And it’s not surprising - after all, it’s on the road that we need entertainment with minimal props. But the finger theater, which was talked about last time, is for the little ones, for two-year-olds. But a four-year-old, that is, practically an adult, is interested in more serious boyish games. To not just watch and show, but to win!

When my oldest was four, he and I started playing “rock, paper, scissors” while riding the subway. Well, since three figures eventually get boring, we began to look for more complex options.

However, let's start with the classics. It is believed that the game “rock, paper, scissors” (RPS) was invented in Ancient China, back in the Ming Dynasty. However, there were probably other figures there, and we know nothing about it. Our version looks like this. On the count of “one-two-three” (or “tsu-e-fa”, or “chin-gis-khan”) the players wave their hands, and on the last wave they simultaneously throw out one of the figures on their fingers - or a “stone” (all fingers clenched into a fist), or “scissors” (index and middle fingers forward, the rest into a fist) or “paper” (all fingers extended forward, palm flat).

In this case, each figure hits one of the others - the stone blunts the scissors, the scissors cut the paper, the paper wraps around the stone. If the same figures fall out, there is a draw, the next round. You can simply play on a count, or for example on clicks.

But as already said, the three figures eventually become boring. Therefore, after playing with my son for a while, I began to remember additional ones - especially since they actually appeared in some games in my childhood.

Firstly, sometimes a well was added - almost like a stone, only with a “hole”: the index finger and thumb make the letter “o”.

There was also an option with a well and fire. Fire is made like paper, only fingers up and spread out.

Finally, there was a very crazy sentence: “rock, scissors, paper, pencil, fire, water and a bottle of lemonade.”

Now, years later, I understand what the main problem was with these homemade extensions of the classic CBN, and why these versions did not become widespread. They were invented by people who proceeded precisely from the idea of ​​\u200b\u200bthe variety of figures - but they did not think about mathematics. After all, the classic version has good symmetry: each piece defeats the same number of competitors (one piece) and loses to the same number of competitors (one).

Now look what happens if we add "well". This new piece hits two others at once (rock and scissors). In addition, paper acquires double power (it covers the well and wraps the stone). At the same time, rock and scissors remain losers: each of them hits only one piece. Therefore, it is quite easy to increase your chances of winning - you need to show the paper and the well more often.

Obviously, the symmetry of the relations in this case is spoiled by the parity of the figures. Each one has an odd number of relationships, which means that the relationships cannot be equally divided into “wins” and “losses.”

Let's try to take five figures, adding fire. By the way, quite often in KNB they used not just a “one-two-three” count, but some kind of saying with the name of the game. In our case, it turned out like this: “rock, scissors, paper, and a well, and fire.” The saying is not bad, the figures are also understandable. But what is the balance of power now?

— The stone dulls the scissors and extinguishes the fire, but sinks in the well and is wrapped in paper (2 wins, 2 losses)
— The paper wraps the stone and covers the well, but burns in the fire and is cut with scissors (2 wins, 2 losses)
- Fire melts scissors and burns paper, but is extinguished by a well or a stone (2 wins, 2 losses)
- The well drowns scissors and stone and extinguishes the fire, but is covered with paper (3 wins, 1 loss)
— Scissors only cut paper, others lose (1 win, 3 losses)

Here you can see a clear imbalance with the scissors and the well. But it can be easily fixed. Who said that scissors must drown in a well? Our scissors will be cooler: they stick into the well on the fly and cut the rope! In general, scissors should beat the well - and in this situation, the game with five pieces again becomes symmetrical.

Rock-paper-scissors is:

Rules of the game

Players count together out loud, “Rock... Scissors... Paper... One... Two... Three,” while pumping their fists. On the count of “Three”, they simultaneously show with their hand one of three signs: stone, scissors or paper. The signs are shown in the picture.

The winner is determined according to the following rules:

  • Rock beats scissors (“stone dulls or breaks scissors”)
  • Scissors beat paper (“scissors cut paper”)

If the players show the same sign, then the game is considered a draw and the game is replayed.

In the classic version, the game is played by two people, but it is possible to play with more participants. In this case, a draw is counted in a situation where at the same time at least one player showed “rock”, at least one player showed “paper” and at least one player showed “scissors”.

Story

The game was invented in China. According to the book of Wǔzázǔ (pinyin, 五雜俎 or 五雜組 - Chinese) written by Xiè Zhàozhì (謝肇淛) during the late Ming Dynasty. Warlords of the late Han Dynasty played a game called shǒushìlìng (手勢令), which is considered equivalent to the modern "Rock, Paper, Scissors." Shoushilin can be translated as "hand commands"

There is no mention of the game being used in Western Europe before direct contact with Asia. Western writers in the late 19th century simply referred to it as an Asian game.

Regional varieties

In some regions, this game is called “Bu-Tse-Fa”: accordingly, when playing, instead of “one... two... three...” they say “bu... tse... fa...”. In some regions they also pronounce “tsu... e... fa...” or “chi... chi... ko...” instead of “one... two... three...”.

In some countries the game is called “Ant - man - elephant”: an elephant crushes a man, a man crushes an ant, an ant bites an elephant.

In some regions of Russia there is a version of the game that includes a well. It appears like a stone, only the fingers are not tightly clenched, thus forming a “well”.

The counting table goes like this:

Rock Paper Scissors,
And the well
One two Three!

The rules are simple - paper beats the well (it covers), and the well beats rock and scissors (they sink).

In some regions of Russia, there is a complicated version of this game, which usually does not serve as a method for selecting a person, but is a game in itself. In addition to “rock”, “paper” and “scissors”, this game also includes “chocolate”, “lemonade”, “screwdriver”, “pencil”, “fire” and “water”.

The rules for this version of the game are more complex:

  • Chocolate beats paper (“a box of chocolate crumples paper”)
  • Paper conquers stone (“paper overcomes stone”)
  • Rock beats scissors (“rock breaks scissors”)
  • Scissors beat lemonade ("scissors pierce a bottle of lemonade")
  • Lemonade beats a screwdriver (“the screwdriver rusts in the lemonade”)
  • A screwdriver conquers fire (“a screwdriver does not burn in fire”)
  • Fire conquers chocolate (“fire melts chocolate”)

Water is the most winning and at the same time the most risky move:

  • Water defeats chocolate, paper, screwdriver and fire
  • Scissors, rock, lemonade and pencil beat water

The counting book (introduction) for this version of the game sounds like this:

Rock Paper Scissors,
And a bottle of lemonade
And a box of chocolate
And a screwdriver is also necessary!
Pencil, fire, water...
Tsu-E-Fa!

Rock Paper Scissors,
Pencil, fire, water,
And a bottle of lemonade
And an iron hand!
Tsu-E-Fa!

In this case, the iron hand replaces the screwdriver, and the chocolate is completely crossed out (fire conquers paper)

This version of the game is more convenient to play when the number of players is five or more (otherwise you have to replay it many times).

Mentions in art

The heroes of the American comedy series “The Big Bang Theory” play a complicated version of this game - “Rock, Paper, Scissors, Lizard, Spock.” The rules of the game are described as follows:

Scissors cut paper. The paper wraps the stone. The rock crushes the lizard, and the lizard poisons Spock. while Spock breaks the scissors, which in turn cuts off the head of a lizard that eats the paper that contains evidence against Spock. Spock vaporizes the stone, and the stone, of course, dulls the scissors.

Miscellaneous

The game is often cited as an example to illustrate the absence of the mathematical property of transitivity.

Despite the fact that the outcome of the game seems random, if you have certain skills, the outcome of the game can be predicted. After several games, you can recognize certain non-random “patterns” in your opponent’s behavior. This is also due to the fact that during the second round the person subconsciously reveals what could have defeated him in the past. So if the opponent threw out “stone” the first time, then the second time it is advisable to show “scissors”: he will most likely choose “paper”.

The game hosts world championships with a significant prize fund, which are covered by leading publications. There is an international federation and official rules for the competition.

Notes

Links

Wikimedia Foundation. 2010.

See what “Rock-paper-scissors” is in other dictionaries:

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